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Fallout 2 sniper rifle
Fallout 2 sniper rifle








He might know where you can find Vault 13, which probably has a GECK. Dressed in your great forefather's old Vault jumpsuit and carrying the only lead on your target - a Vault 13 flask - you now must journey out and find a trader named Vic in the nearby settlement of Klamath. Eighty years ago your ancestor ventured out to save his vault, and later ended up founding the tribe. You are The Chosen One, the grandchild of the Vault Dweller from Vault 13. Arroyo needs someone to leave the village and search for the GECK. However, the sacred holotapes speak of one thing that might be the key to salvation: the legendary Garden of Eden Creation Kit, housed in the holy Vault 13, which is said to be able to bring life to even the driest of deserts. Several failed harvests and sicknesses in the Brahmin herds have taken a toll on the tribe, and your brothers and sisters are now slowly withering away from starvation and diseases. Aside from the trading caravans that come by every once in a blue moon, you and your family - the tribe - are completely isolated from the outside world, living life peacefully as one with mother nature. It's 2241, and the tribal village of Arroyo is an okay place to live. Numerous pop culture references make this game a troper's best friend. Depending on your actions, intelligence, charisma, gender and patience, each playthrough is a wildly different experience. This installment improves much upon its predecessor, being a game where you can do just about anything, within reason. Fallout 2, part of, of course the Fallout series, was released in 1998.










Fallout 2 sniper rifle